◆ initializeEngineWithFaceTracking
bool FaceTrackingInitParameters::initializeEngineWithFaceTracking |
Engine will initialize face tracking as soon as possible if true. Else it will initialize when face tracking when it is needed. Eg. when loading effect that uses face tracking.
◆ initializeFaceTrackingSynchronously
bool FaceTrackingInitParameters::initializeFaceTrackingSynchronously |
If true, face tracking will be initialized synchronously and will be blocking DeepAR rendering. Else it will initialize in background thread and not block rendering.
The documentation for this struct was generated from the following file: